Wochentage - Colder months. Almost like winter, but not as cold - the coldest it gets on Windsonde is 50 degrees farenheit. Gryphons love this season.
Gaeltacht - Warmer months. Sort of like Spring. Midway between Wochentage and Samhradh.
Samhradh - Hottest months. Top temperatures can easily reach 115 degrees farenheit. It is a somewhat dangerous month and most gryphons stay inside where it's cool.
Gaeldun - Cooler months. Sort of like Fall. Gaeldun and Gaeltacht tend to be very short.
There are basic guidelines to how your gryphon must look. For a general Windsonde gryphon please read more here. For Tookie Island gryphons please read more here.
The Grandesque is the largest aerie in Windsonde. It is home to most gryphons and some of the most touted warriors call this aerie home. They are an easygoing, permissive lot that simply try to go about their business and live their lives happily. They have many amenities at Grandesque including hatchling nurseries, large sand baths, deep crystal caves, and intricate cave systems. Trade and barter are how goods are passed around. Read more...
A smaller aerie than Grandesque, but a force to be reckoned with. These gryphons are malcontents. They are bitter towards Grandesque for a multitude of reasons, and want to control Windsonde under their talons. Read more...
Twistoult is an aerie slightly smaller than Grandesque and is nestled in one of the only forested areas in Windsonde. They try to mind their own business but are occassionally harrassed by the Skrekrill for being on good terms with the Grandesques. They have an impartial relationship to both and mostly interact with the two for trading purposes. This is an aerie that likes to keep to itself politically, however, if it can help it. Read more...
This can be done once a gryphon has reached adulthood, as many times as you like. However, there are politics and rights-of-passage involved in switching aeries. Will your new aerie want you there? How will your old aerie handle it? Reade more...
Tookie Island is a small island off the coast of Windsonde that is slowly being explored by the larger inhabitants of the mainland. The island is tropical and dense and not made for good navigation - therefore going is very slow. Only a small portion has been explored. However, many large gryphons fear the small gryphons and prefer not to step foot on the small island. You may make a Tookie Island gryphon by following their rules. Read more...
When a gryphon reaches adulthood, they get to join a clan within their aery. Please visit the page for your respective aeries to choose a clan. Once you have chosen a clan there is a symbol associated with it that you can now adopt. Gryphons take great pride in their clans and tend to don accessories adorned with their clan symbol. Accessories include necklaces, earrings, loose cloths (scarf-like things), rings, amulets, etc.
The gryphons observe three gods: Vistle, Mordachae, and Balodius. Read more...
GRYPHON LIFE & HABITAT
Gryphons prefer to live a rather simple life - but they are highly intelligent and this can cause it to be quite complex at times. A lot of them are just plain curious, being part avian and feline!
Living Space: A gryphon lives in an aerie, which is comprised of many different caverns in the canyon-like rock of their home (this applies to Grandesque and Skrekrill, I'll get to Twistoult in a bit). Images for each aery can be found on their respective pages.
Gryphon technology is much like primitive human technology and personal objects. Tookie Islanders have even more crude technology (described here). Any more sophisticated items are likely traded with humans or created by humanoid gryphons.
Young Gryphon: This is the first rank, where everyone starts! These are young gryphons who are enjoying the carefree spoils of childhood and learning about life as a gryphon and life in their aery.
Adult: Once Young Gryphons have completed all the challenges for their aery, they become adults. Adults get to choose a clan within their aery and therefore get a whole bunch of cool accessories involving their clan symbol. These gryphons have a bit more responsibility in the community.
Final Stages: Once Adults have completed all the challenges, they begin to participate in the broader world of Windsonde and may become more involved in gryphon social organization, politics, and the "human crisis". At this point in their lives they can choose one of two paths for themselves that delve into old gryphon magics. Read more...
Advisers to the Queen: These are gryphons that have been around for a while and are entrusted with a close association to the Queen (admins). A gryphon does not get to this level through challenges, they must be appointed by the Queen.
Queen: This is the matriarch that rules over each aery (NPC). (Note that Skrekrill's "Queen" is actually male, but still goes by the traditional title.) There is one Queen per aery.
Windsonde is a newly discovered territory for human beings. The gryphons don't exactly know where these humans came from excepting that they simply showed up one day and their numbers have been slowly growing and spreading ever since. This wasn't a problem originally and the humans were mostly ignored and left to their own devices; but now the humans and the gryphons are beginning to compete and vie for resources and space. Read more...
Relations with humans is a hot political issue! Some gryphons are completely against the humans and want them gone (differing on whether or not to kill them all or simply convince them to leave), some think they should open trade and alliances (seeing these colonists as an opportunity of wealth), and some are neutral and apathetic about the whole situation. Read more...