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Windsonde is a world that is primarily desert, inhabited by gryphons. It has a few islands and some of its large continent is crossed by rivers - the rest is ocean.



:bulletyellow:SEASONS:bulletyellow:


Wochentage - Colder months. Almost like winter, but not as cold - the coldest it gets on Windsonde is 50 degrees farenheit. Gryphons love this season.

Gaeltacht - Warmer months. Sort of like Spring. Midway between Wochentage and Samhradh.

Samhradh - Hottest months. Top temperatures can easily reach 115 degrees farenheit. It is a somewhat dangerous month and most gryphons stay inside where it's cool.

Gaeldun - Cooler months. Sort of like Fall. Gaeldun and Gaeltacht tend to be very short.


:bulletgreen:GRYPHON APPEARANCE:bulletgreen:

There are basic guidelines to how your gryphon must look.  For a general Windsonde gryphon please read more here.  For Tookie Island gryphons please read more here.



:bulletgreen:THE AERIES:bulletgreen:


Grandesque
The Grandesque is the largest aerie in Windsonde. It is home to most gryphons and some of the most touted warriors call this aerie home. They are an easygoing, permissive lot that simply try to go about their business and live their lives happily. They have many amenities at Grandesque including hatchling nurseries, large sand baths, deep crystal caves, and intricate cave systems. Trade and barter are how goods are passed around.  Read more...

Skrekrill
A smaller aerie than Grandesque, but a force to be reckoned with. These gryphons are malcontents. They are bitter towards Grandesque for a multitude of reasons, and want to control Windsonde under their talons. Read more...

Twistoult
Twistoult is an aerie slightly smaller than Grandesque and is nestled in one of the only forested areas in Windsonde. They try to mind their own business but are occassionally harrassed by the Skrekrill for being on good terms with the Grandesques. They have an impartial relationship to both and mostly interact with the two for trading purposes. This is an aerie that likes to keep to itself politically, however, if it can help it.  Read more...

Switching Aeries
This can be done once a gryphon has reached adulthood, as many times as you like. However, there are politics and rights-of-passage involved in switching aeries. Will your new aerie want you there? How will your old aerie handle it? Reade more...


:bulletgreen:TOOKIE ISLAND:bulletgreen:

Tookie Island is a small island off the coast of Windsonde that is slowly being explored by the larger inhabitants of the mainland. The island is tropical and dense and not made for good navigation - therefore going is very slow. Only a small portion has been explored. However, many large gryphons fear the small gryphons and prefer not to step foot on the small island.  You may make a Tookie Island gryphon by following their rules. Read more...


:bulletgreen:CLANS:bulletgreen:

When a gryphon reaches adulthood, they get to join a clan within their aery.  Please visit the page for your respective aeries to choose a clan.  Once you have chosen a clan there is a symbol associated with it that you can now adopt.  Gryphons take great pride in their clans and tend to don accessories adorned with their clan symbol.  Accessories include necklaces, earrings, loose cloths (scarf-like things), rings, amulets, etc.


:bulletgreen:RELIGION:bulletgreen:

The gryphons observe three gods: Vistle, Mordachae, and Balodius. Read more...


:bulletgreen:GRYPHON LIFE & HABITAT:bulletgreen:


Gryphons prefer to live a rather simple life - but they are highly intelligent and this can cause it to be quite complex at times. A lot of them are just plain curious, being part avian and feline!

Living Space: A gryphon lives in an aerie, which is comprised of many different caverns in the canyon-like rock of their home (this applies to Grandesque and Skrekrill, I'll get to Twistoult in a bit). Images for each aery can be found on their respective pages.


:bulletgreen:TECHNOLOGY:bulletgreen:

Gryphon technology is much like primitive human technology and personal objects.  Tookie Islanders have even more crude technology (described here).  Any more sophisticated items are likely traded with humans or created by humanoid gryphons.


:bulletgreen:RANKS:bulletgreen:

Young Gryphon:  This is the first rank, where everyone starts!  These are young gryphons who are enjoying the carefree spoils of childhood and learning about life as a gryphon and life in their aery.

Adult:  Once Young Gryphons have completed all the challenges for their aery, they become adults.  Adults get to choose a clan within their aery and therefore get a whole bunch of cool accessories involving their clan symbol.  These gryphons have a bit more responsibility in the community.

Final Stages: Once Adults have completed all the challenges, they begin to participate in the broader world of Windsonde and may become more involved in gryphon social organization, politics, and the "human crisis".  At this point in their lives they can choose one of two paths for themselves that delve into old gryphon magics.  Read more...

Advisers to the Queen:  These are gryphons that have been around for a while and are entrusted with a close association to the Queen (admins).  A gryphon does not get to this level through challenges, they must be appointed by the Queen.

Queen: This is the matriarch that rules over each aery (NPC).  (Note that Skrekrill's "Queen" is actually male, but still goes by the traditional title.)  There is one Queen per aery.


:bulletblue:HUMANS:bulletblue:

Windsonde is a newly discovered territory for human beings. The gryphons don't exactly know where these humans came from excepting that they simply showed up one day and their numbers have been slowly growing and spreading ever since. This wasn't a problem originally and the humans were mostly ignored and left to their own devices; but now the humans and the gryphons are beginning to compete and vie for resources and space. Read more...


:bulletpurple:RECENT HISTORY:bulletpurple:

Relations with humans is a hot political issue! Some gryphons are completely against the humans and want them gone  (differing on whether or not to kill them all or simply convince them to leave), some think they should open trade and alliances (seeing these colonists as an opportunity of wealth), and some are neutral and apathetic about the whole situation.  Read more...
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:iconxkaseix:
xKaseix Featured By Owner Feb 19, 2015  Professional Digital Artist
In the life and habitat section where it talks about living space it mentions that Twistoult might differ slightly and that it will be addressed later in the article, but I can't seem to find it. I've also read the Twistoult aerie info journal post. Any tips? 
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:iconciameth:
Ciameth Featured By Owner Feb 20, 2015  Hobbyist General Artist
I will update that.  Mainly, Grandesque and Skrekrill territory is very rocky and there are plenty of traditional aerie roosts for the gryphons in the mountains and cliff face.  The Twistoult do not have high canyons and cliffs and tend to live in rocky outcroppings with overhanging ledges or low caves like wattumsua.thaipulse.com/photos… and T Woodwind Young 2 part 1.  Some gryphons have simple structures like Grimmald Skrekrill Challenge 1 or S-Shedir-Young Gryphon-1
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:iconnebelpanther:
Nebelpanther Featured By Owner Sep 12, 2012
I love this whole idea! it's really cool!
but I'm not any good at drawing (especially not gryphons) so I can't join in^^
Reply
:iconmyrethy:
Myrethy Featured By Owner Nov 22, 2013  Hobbyist Writer
I agree. I would spend far too long just trying to get the lineart for a character done, never mind actual colors. I love perusing the galleries, though :)
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:iconaurora8911:
Aurora8911 Featured By Owner Sep 7, 2012  Student Digital Artist
Impressive.That's the first group i saw,who had these cool rules.I specially how you guys want the griffins appearence
Reply
:iconobeythekiwi:
obeythekiwi Featured By Owner Jun 15, 2012  Professional Artist
Maybe somebody asked already but although it is not a question of great importance but how do gryphons get born? Do they hatch from eggs or do they have litters like cats?
Maybe it is a stupid question (and I hope the awnser isn't here on the site because then I would feel extra stupid =p ) but I just would like to know in case I draw a gryphon birth sometime.
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:iconbailiwick:
Bailiwick Featured By Owner Jun 16, 2012
They are hatched from agate stone eggs :)
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:iconbolthound:
bolthound Featured By Owner Mar 9, 2012  Hobbyist General Artist
is there some kind of year system/timeline/dating system they have?
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:iconbailiwick:
Bailiwick Featured By Owner Mar 17, 2012
We sort of left time passage ambiguous - we might address that at some point but for now just make it up as you see fit.
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:iconsakimura123:
sakimura123 Featured By Owner Feb 1, 2012  Hobbyist Digital Artist
okay, i think I know the rules now^^
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:iconsagekorppi:
SageKorppi Featured By Owner Nov 23, 2011  Hobbyist General Artist
Testing for Ryd
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:iconrydicanubis:
rydicanubis Featured By Owner Jan 30, 2012
(bahaha delay as I do a check-through. no, never did get this. booooo DA!)
Reply
:iconsilverfurthecat:
SilverfurTheCat Featured By Owner Aug 26, 2011  Hobbyist Digital Artist
Question: what html code did you use to get the main header info in the center? I really need help with that. -.-
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:iconobloquycondemed:
ObloquyCondemed Featured By Owner Jul 31, 2011
Does the ocean have a name/names? Or is it just Coast of Skrekrill etc...
Reply
:iconsagekorppi:
SageKorppi Featured By Owner Jul 31, 2011  Hobbyist General Artist
At the moment they do not have names.
Reply
:iconobloquycondemed:
ObloquyCondemed Featured By Owner Jul 31, 2011
Right, just so I know =P
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:iconciameth:
Ciameth Featured By Owner Jan 15, 2011  Hobbyist General Artist
I was wondering about the sort of fauna that lives on Windsonde, in case one needed or wanted to include it in a picture. What lives there besides gryphons? Is the wildlife on Windsonde similar to any particular ecozone or ecoregion (like, if I were to draw a large herding herbivore, would it be an American Bison, a zebra, a red deer, a kangaroo)? Or does Windsonde, being a small and relatively secluded island, have a population of mainly birds and long-ago transplanted mammals... feral domestic species, rats, etc?
Reply
:iconbailiwick:
Bailiwick Featured By Owner Jan 15, 2011
Well, lets see. That's a good question. I'd say, you can sort of invent them a little but for a general guideline I'd base it on the following:

Grandesque: American Southwest desert and plains regions. They don't have to be these exact animals (you can get creative and make up new species, but I'd base them strongly on these types of animals) Pronghorns, rabbits/hares, birds of prey, spiny lizards, armadillos, pumas, snakes, coyotes, foxes (swift foxes, gray foxes, etc) deer, and perhaps even buffalo types.

Twistoult: Think Madagascar & New Guinea. An enormous plethora of life.

Skrekrill: Due to the volcanic nature that comprises the entirety of Skrekrill, there is not much fauna and flora here. Small shrubs on cooled lava fields, small lizards. Small vermin and rabbits. I expect bats live in the aeries occasionally as well.

I hope that helps! :3333 Please let me know if you need more info!
Reply
:iconciameth:
Ciameth Featured By Owner Jan 15, 2011  Hobbyist General Artist
Thanks, that's great info to know. And I love the American Southwest (that's where I'm from :)) so that fauna will be fun to include in a picture (gryphon hunting)! Did the humans bring anything with them, like horses, chickens etc?
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August 30, 2010
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