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Relations with humans is a hot political issue! Some gryphons are completely against the humans and want them gone (differing on whether or not to kill them all or simply convince them to leave), some think they should open trade and alliances (seeing these colonists as an opportunity of wealth), and some are neutral and apathetic about the whole situation.
When the humans landed on Windsonde some of the Twistoult shamans tapped into the Old Magics that allowed gryphons to gain a humanoid form or to become a more powerful gryphon. These magics quickly spread among all the aeries and have now become important Life-Path choices for all gryphons. Gryphons may choose to have a humanoid form for the purpose of aiding their aeries during this time of apparent human crisis, opening relations with the humans, or some gryphons simply think living a normal human life would be simpler and more appealing than a gryphon one. Some gryphons choose to gain strength as a gryphon because they feel being a more powerful gryphon can help them combat the human colonists, or they simply aren't comfortable with the idea of being humanoid.
The humans are not really sure what to make of the gryphons - opinions differ from "simple animals too smart for their own good" to, "magical creatures that must be respected and left alone" to "wild animals". No matter what the opinion, the humans do NOT view the gryphons as their equals. Likewise, the gryphons do not view the humans as their equals.
The humans do not mean the gryphons harm, exactly, but they do want to continue to cultivate and use the lands which they have come to inhabit. Tentative trades are established between the two species. The humans know the gryphons can take humanoid shape but do not seem to have realized there are significant numbers of these human-gryphs already living among them.
War Between Skrekrill and Grandesque
Recently, Queen Maud grew tired of his gryphons having to scrape for food, while the Grandesque grew fat from their plentiful hunting grounds. He staged a successful invasion of Grandesque, carving out the hunting grounds for Skrekrill and leaving Grandesque and Twistoult to pick up the pieces. Currently, the southernmost part of Grandesque belongs to Skrekrill, while Grandesque troops have massed along the border and moved into part of Twistoult, to "protect" it.
When the humans landed on Windsonde some of the Twistoult shamans tapped into the Old Magics that allowed gryphons to gain a humanoid form or to become a more powerful gryphon. These magics quickly spread among all the aeries and have now become important Life-Path choices for all gryphons. Gryphons may choose to have a humanoid form for the purpose of aiding their aeries during this time of apparent human crisis, opening relations with the humans, or some gryphons simply think living a normal human life would be simpler and more appealing than a gryphon one. Some gryphons choose to gain strength as a gryphon because they feel being a more powerful gryphon can help them combat the human colonists, or they simply aren't comfortable with the idea of being humanoid.
The humans are not really sure what to make of the gryphons - opinions differ from "simple animals too smart for their own good" to, "magical creatures that must be respected and left alone" to "wild animals". No matter what the opinion, the humans do NOT view the gryphons as their equals. Likewise, the gryphons do not view the humans as their equals.
The humans do not mean the gryphons harm, exactly, but they do want to continue to cultivate and use the lands which they have come to inhabit. Tentative trades are established between the two species. The humans know the gryphons can take humanoid shape but do not seem to have realized there are significant numbers of these human-gryphs already living among them.
War Between Skrekrill and Grandesque
Recently, Queen Maud grew tired of his gryphons having to scrape for food, while the Grandesque grew fat from their plentiful hunting grounds. He staged a successful invasion of Grandesque, carving out the hunting grounds for Skrekrill and leaving Grandesque and Twistoult to pick up the pieces. Currently, the southernmost part of Grandesque belongs to Skrekrill, while Grandesque troops have massed along the border and moved into part of Twistoult, to "protect" it.
Windsonde Discord Chat!
Hey everybody. The group hasn't had much life in some time - but I figured it might be a good opportunity to get together, say HI, chat, RP maybe, etc.
I made a Discord for us located here:
https://discord.gg/CYK3FWM
My username there is Boiler :) hope to see you!
Cervanthe
Cervanthe
The Cervanthe herd dwells in the forests of Chalypsos and rarely leave their territory. They treat outsiders with ambivalence, and often find it difficult to relate to the cultural norms of the other herds. Unlike Hyppos, Kapprini and Anthelos, Cervanthe culture is dictated by the passing of seasons.
In winter, known as Vinthern, the Cervanthe form a herd much like the Hyppos. Everyone comes together for the lean, cold season, gathering under the oldest oak in the forest. The Cervanthe trade stories, huddle around fires for warmth, and subsist on dried meat and fruit stored earlier in the year.
Anthelos
Anthelos
The Anthelos are a nomadic herd. They have no herd leader and no home territory, though they are bound by common values and mutual respect. They roam across Chalypsos, sticking mainly to land unoccupied by the other herds.
As a group, the Anthelos pride themselves on their ability to withstand harsh conditions and fend for themselves. Anthelos live with their parents until their first successful solo hunt, after which they are considered adults and must follow their own path. Anthelos tend to be solitary, but it is not uncommon for individuals to spend a season living among the Hyppos, Kapprini, or Cervanthe
Hyppos
Hyppos
The Hyppos are masters of the open plains and fields. Steady, loyal and honorable, this herd values the strength and health of the group above all things. All are expected to contribute, but no member is left behind. Hyppos band together to accomplish great tasks, such as felling trees or hunting large prey. Though they are welcoming to members of other herds, they expect visitors to follow their code of contact and will present a unified front to drive out anyone who misbehaves until penance is made. Due to their group strength, they have dominated the rich plains of Chalypsos since time immemorial.
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