Cervanthe

The Cervanthe herd dwells in the forests of Chalypsos and rarely leave their territory.  They treat outsiders with ambivalence, and often find it difficult to relate to the cultural norms of the other herds.  Unlike Hyppos, Kapprini and Anthelos, Cervanthe culture is dictated by the passing of seasons.  

In winter, known as Vinthern, the Cervanthe form a herd much like the Hyppos.  Everyone comes together for the lean, cold season, gathering under the oldest oak in the forest.  The Cervanthe trade stories, huddle around fires for warmth, and subsist on dried meat and fruit stored earlier in the year.  As a group, the Cervanthe are better able to defend themselves from the wolves, bears, and cougars that also dwell within their region--predators that may grow desperate enough during the winter to attack a lone hippogryph, despite the formidable beak and antlers.

When the snow melts and flowers come into bloom, the Cervanthe part ways for a season of solitude and reflection.  Many of the Cervanthe travel far from home during this season, called Eiar, to explore the remote regions of Chalypsos.  Only the Stag King remains at the clearing of the Great Oak.  

In summer, Theros, the herd draws together again for a time of bounty--and a time of industry.  Food is dried for winter, and much revelry and feasting is had.  An atmosphere of friendly rivalry grows in the herd as members compete in playful tests of strength, agility, and hunting prowess.

Come autumn, the friendly rivalries of summer intensify into a time of violence and aggression known as Lekkrut.  Hormones rage in the adult cervine members of the herd.  Both male and female Cervanthe compete to gain potential paramours--and to establish status that will impact their share of food and position within the herd during winter.  Non-cervine members of Cervanthe therefore compete in Lekkrut as well, and being level-headed can sometimes make up for their lack of preternatural aggression.

The majority of Cervanthe are deer-based hippogryphs but there are a few caprid, equine, and antelope hippogryphs in their midst who switched allegiance to the Cervanthe in adulthood, or whose parents immigrated from another herd.

    Living Space:

Cervanthe are creatures of the forest.  They occupy the large Pantothen and Blabaros Forests in the middle of Chalypsos, and well as the bogs and swamplands of the Thambos peninsula, and Acrolus Forest and the Zygos sound to the north.  They do not build shelters, though some may have a regular thicket or tree root hollow they consider home.

    Current Members of Cervanthe:

    Stag King
      :bulletblue: To be revealed!
    Adult
      :bulletorange: None yet!
    Young Hippogryph
      :bulletred: None yet!


Challenges:
:pointr:When submitting challenges please title your deviation C(for Cervanthe)-[character name]-[rank]-[challenge #].  For example, C-Actaeon-Young Hippogryph-1.  Then submit your deviation to the Chalypsos Rank Challenges gallery folder.
:pointr: Do not combine challenges, they must be done individually.
:pointr: You must complete three challenges per category to advance!
    :bulletred:Young Hippogryph

    -Your friends tell you they saw Theros himself near the twin rivers.  You don't really believe them... but you have to go check it out anyways!  Wouldn't it be something to see a god?

    -All the grown-ups are so irritable during autumn!  How do you and your other young friends react to the fighting?

    -Lekkrut is in full swing and you are unfortunate enough to stumble across the path of an adult stag in a state of fury.  Appease him or get out of there quick--you don't stand a chance against those antlers!

    -A visiting group of Hyppos boast about their speed, so you and your friends challenge them to a race!  They may have the advantage in open plains, but your kind are nimble about dashing through the forest.

    -Now that you're almost an adult, your antlers (or horns, if you're a non-cervine member of the herd) start to grow in.  Strut around and show them off!  If your species does not grow horns or antlers, how does it feel to watch your friends reach this important milestone you will never share?


    :bulletred:Adult Hippogryph

    -Bring an offering of dried food to the Stag King in the name of Theros, the summer god of bounty.  All must tithe in summer so the herd has enough food stored to survive the winter.

    -Spurred on by a harsh Vinthern, wolves attack the edge of the herd.  Do your part to fight them off and defend the young!

    -During your springtime travels, you come across a glade with a pool of the stillest, clearest water you have ever seen.  As you gaze into its depths, the goddess Eiar grants you a vision.

    -Autumn has come.  If you are a cervine Cirvanthe, you feel the power of the god Lekkrut coursing through you--his strength and anger make you feel invincible!  Size up your fellow herdmates and spar to establish your position in the herd.  Non-cervine members of the herd can get caught up in the atmosphere, though most keep their wits about them.  However, they too must compete if they want to claim a spot next to the Great Oak when Vinthern comes.

    -The Stag King has never been beat in a fight--not even a draw.  Are you foolhardy enough to face him during Lekkrut, or do you quickly get out of the way when he bellows a challenge?
Anthelos

The Anthelos are a nomadic herd.  They have no herd leader and no home territory, though they are bound by common values and mutual respect.  They roam across Chalypsos, sticking mainly to land unoccupied by the other herds.

As a group, the Anthelos pride themselves on their ability to withstand harsh conditions and fend for themselves.  Anthelos live with their parents until their first successful solo hunt, after which they are considered adults and must follow their own path.  Anthelos tend to be solitary, but it is not uncommon for individuals to spend a season living among the Hyppos, Kapprini, or Cervanthe to glean knowledge from the other herds.

Though they consider dependence on others a weakness, the Anthelos are dutiful in warning each other of hazards and resources.  These warnings take the form of symbolic art--such as stone stacking--left behind on their travels, which Anthelos learn to read and watch for when young.

All Anthelos defer to a single Seer, born once in a generation, who can divine the presence of water.  The current Seer is Basir.  Anthelos will travel miles to seek the advice of the Seer at important milestones in their life.  Though they do not believe in any religious system, they make pilgrimage to their favorite henges at least once a year.  The Anthelos also have a certain reverence for the balance in nature's bounty...and cruelty.

Almost all of the Anthelos are antelope-based hippogryphs.  Few Hyppos, Kapprini or Cervanthe ever choose to leave their herd lifestyle for the Anthelos's relatively unstructured and solitary existence.

    Living Space:

The Anthelos appreciate solitude, and thus inhabit the harsh southern habitats of Chalypsos where the other herds rarely venture.  They are well-suited to the dry Myrmakant and Diago desert.  However, Anthelos roam as they wish across the rest of Chalypsos and are not contested as intruders by any of the other herds.  They are nomadic, and rarely stay put in one area for long.

    Current members of the Anthelos:

    Seer
      :bulletblue: To be revealed!
    Adult
      :bulletorange: None yet!
    Young Hippogryph
      :bulletred: None yet!


Challenges:
:pointr:When submitting challenges please title your deviation A(for Anthelos)-[character name]-[rank]-[challenge #].  For example, A-Thompson-Young Hippogryph-1.  Then submit your deviation to the Chalypsos Rank Challenges gallery folder.
:pointr: Do not combine challenges, they must be done individually.
:pointr: You must complete three challenges per category to advance!
    :bulletred:Young Hippogryph

    -Anthelos thrive in some of Chalypsos's most inhospitable landscapes, and thus learn that life can be harsh at a young age.  When did you first learn this lesson?

    -Your travels bring you to Hoti Lake, where you see the young hippogryphs of the other herds cavorting about and laughing.  You can't quite figure out what purpose this activity is meant to serve, at least not at first.  Do you join in?

    -You have gone a long time without water...so long, you think you're starting to see things.  What is that in the distance?

    -Anthelos hunt alone, using stealth and swiftness to take down prey where others depend on cooperative hunting strategies.  These skills take time to perfect.  A young Anthelos is considered fit to leave their parents' care when they make their first successful solo hunt.

    -Before adulthood, take a pilgrimage into the desert to seek Basir's wisdom for your future.


    :bulletred:Adult Hippogryph

    -Most Anthelos spend a season in the company of another herd at least one--if not many--times in their life.  Do any of their customs rub off on you?

    -Henges serve as important waypoints for the nomadic Anthelos.  They are places of rest and meditation, and it is customary to leave a memento from your travels at the base of the stones.  What do you leave?  What have you seen left behind?

    -After stalking quarry for hours, you finally have it within your sights.  But a crashing sound in the trees startles your prey away!  Who or what dares rob you of your dinner?

    -Anthelos are fond of leaving art behind to mark where they've traveled--natural chalk drawings, stacked stones, carvings, and the like--often adding onto existing art.  Over time, each individual develops a distinct style by which others can recognize them.

    -You are grounded by a surprise storm in Hyppos territory and must continue on foot...but you think there might be something wrong with your fetlock, because you seem to be limping.  Fortunately, you come across some strangers who offer to help.  Do you accept, or can you take care of this yourself?
Hyppos

The Hyppos are masters of the open plains and fields.  Steady, loyal and honorable, this herd values the strength and health of the group above all things.  All are expected to contribute, but no member is left behind.  Hyppos band together to accomplish great tasks, such as felling trees or hunting large prey.  Though they are welcoming to members of other herds, they expect visitors to follow their code of contact and will present a unified front to drive out anyone who misbehaves until penance is made.  Due to their group strength, they have dominated the rich plains of Chalypsos since time immemorial.

They have a close alliance with the Kapprini, who live on the mountains above Molochost Steppe and Medos Valley, and have permanent settlements on rocky outcroppings throughout Hyppos territory.  Because the Hyppos rarely travel far from the group, they rely on the Kapprini for information of the outside world and for goods that cannot be found in their lands.  In return, the Hyppos lend their strength to the Kapprini, and protect them.

Most Hyppos are equine-based hippogryphs, though this strong herd has attracted many cervine, caprid, and antelope hippogryph immigrants over time.

    Living Space:

Hyppos thrive in open plains.  The Heliothine Plains, Medos Valley, and the Molochost Steppe are their primary strongholds.  Hyppos are not very stationary, but some may build simple wooden lean-to shelters with help from Kapprini friends during harsh winters.

    Current Members of Hyppos:

    Lead Stallion
      :bulletblue: To be revealed!
    Lead Mare
      :bulletblue: To be revealed!
    Adult Hippogryph
      :bulletorange: None yet!
    Young Hippogryph
      :bulletred: None yet!


Challenges:
:pointr:When submitting challenges please title your deviation H(for Hyppos)-[character name]-[rank]-[challenge #].  For example, H-Epona-Young Hippogryph-1.  Then submit your deviation to the Chalypsos Rank Challenges gallery folder.
:pointr: Do not combine challenges, they must be done individually.
:pointr: You must complete three challenges per category to advance!
    :bulletred:Young Hippogryph

    -Snow is falling on the steppe!  Kick up your hooves and have some fun!

    -As a young Hyppos, you have an entire herd looking out for you.  When you're in trouble, that's a good thing.  When you want to get into trouble... well, that's another story.

    -Chalypsos has more large predator species than Windsonde (due to the lack of hungry gryphons eating everything)!  Some of these predators would be more than happy to feast on a fledgling hippogryph who wanders away from the safety of the herd...

    -While playing at Hoti Lake, a strange young hippogryph from another herd catches your eye.  They're the most exotic, striking individual you've ever seen!  Uh oh, do you have a crush?

    -Your herd has always been close to the Kapprini.  Spend a week with a Kapprini foster family to learn their ways.


    :bulletred:Adult Hippogryph

    -Mysa the Nanny Queeen has asked for a Hyppos convoy to protect her traders on a long journey.  The Lead Stallion and Lead Mare select you as one of the guards

    -A healthy herd of muskoxen has been spotted in the northern tundra.  Lead a small group of Hyppos on an aerial hunt.

    -The boreal forest is once again encroaching on the Hyppos' steppe hunting grounds.  The herd comes together to fell the outer trees with rope and muscle.  The wood brought down is invaluable for building snow shelters in winter, or for trade to the Kapprini.

    -Your closest Kapprini friend tries to talk you into seeing more of the world.  Journey with them to a part of Chalypsos you have never seen before.

    -The season of Lekkrut is on hand and the steppes have become chilly.  You decide to migrate to Lyo for the winter.  Unfortunately, the quickest way to get there leads you straight through Cervanthe territory.  Do you brave the rutting Cervanthe, or risk getting caught in a snowstorm if you take the long way around?
Kapprini

The Kapprini are an obstinate, opportunistic herd.  Though they make their home in the Ankanthos, Zophos, and Biblion mountain ranges above Hyppos territory, they have colonies throughout the Hyppos steppes and travel widely throughout Chalypsos.  Kapprini are mentored from birth in self-sufficiency, herbal properties, geography, and barter techniques.  Many Kapprini learn a craft such as healing or woodworking, but the majority make their living as collectors and traders.

Kapprini culture is marked by a deep respect for elders, and all traders pay a small tribute of goods to the Nanny Queen upon returning from a successful trip. These goods become part of the communal herd wealth and are used to negotiate with the other herds of Chalypsos.

Kapprini work closely with the Hyppos herd.  Hyppos fell the wood Kapprini use for crafting, and defend Kapprini trade routes.  Many Kapprini even live with Hyppos families and adopt their customs.  Though they interact frequently with the Anthelos and Cirvanthe, they do not have the same respect for those herds as they do for the Hyppos.  The Kapprini consider themselves cleverer than the other herds of Chalypsos, though they are wise enough not to treat potential business partners with derision.

The majority of Kapprini are goat and sheep-based hippogryphs, but there are a few cervine, equine, and antelope hippogryphs in their midst who switched allegiance to the Kapprini in adulthood, or whose parents immigrated from another herd.

    Living Space:

The Kapprini live in the coldest, most high altitude regions of Chalypsos.  There are three major mountain ranges in Kapprini territory, the Othone tundra, and the Koppa, a montane grassland they share with other herds.  There are Kapprini outposts throughout Hyppos territory, typically based out of rocky outcroppings.  Many Kapprini own a cave in the mountains.  This serves as both shelter from the elements and a place to store belongings, as the Kapprini are much more likely to accumulate material possessions than any other herd.

    Current Members of Kapprini:



Challenges:
:pointr:When submitting challenges please title your deviation K(for Kapprini)-[character name]-[rank]-[challenge #].  For example, K-Billy-Young Hippogryph-1.  Then submit your deviation to the Chalypsos Rank Challenges gallery folder.
:pointr: Do not combine challenges, they must be done individually.
:pointr: You must complete three challenges per category to advance!
    :bulletred:Young Hippogryph

    -Fledgling Kapprini visit the Nanny Queen to learn how to be successful foragers, travelers, and traders.  But such lessons are voluntary.  What study do you find most interesting?  Or do you skimp on your schooling?

    -Though Kapprini are expert mountaineers, the peaks can be perilous.  A storm blows in as you are crossing the Akanthos Mountains, making flight impossible.  How do you survive on foot?

    -The Nanny Queen advises you to capitalize on your cuteness while you're still small and fluffy.  Go talk some adults into trading you stuff because you're just too adorable to refuse!

    -Some of your Hyppos friends introduce you to a new invention--a dozen wood planks strapped together to make a floating platform.  Together, you push it into the Lysis River and go for a ride!

    -Your herd has always been close to the Hyppos.  Spend a week with a Hyppos foster family to learn their ways.


    :bulletred:Adult Hippogryph

    -The Cervanthe have stored an excess of dried food this summer, which means they may be keen to trade for other goods.  Load up a cart and make a pilgrimage to the Cervanthe forest to do business.  

    -An Anthelos mentions a wise seer among their herd who can divine the presence of water--sometimes even bring it up from the ground.  Sounds like a neat little trick!  Maybe if you find them, you can convince them to trade you the secret.

    -You discover strange artifacts hidden away in a remote location.  They appear ancient and long-abandoned...but what are they?

    -The Hyppos are having a massive oxen feast tonight and ask everyone to contribute.  There's a certain ingredient you know would go perfectly with fresh ox meat, but acquiring it will be a challenge.

    -You have been prosperous lately.  Honor the Nanny Queen with a tribute for the herd.
The hippogryphs of Chalypsos are more omnivorous than the gryphons of Windsonde.  Because most hippogryphs lack the grasping forelimbs of gryphons, they typically hunt prey smaller than themselves.  Some hippogryphs work together to hunt large prey, and others are expert fishers.  They will also forage on a variety of fruits, vegetables, tubers, flowers and fungus, but hippogryph beaks cannot process grass or leaves.  Due to their more omnivorous nature, there is a different variety of birds available for hippogryph design than the birds available for gryphons.
Here is a MAP of Chalypsos!

The hippogryphs of Chalypsos are limited to the following birds:


The hind end of Chalypsos hippogryphs are limited to the following ungulates:

There are FOUR major Families of hippogryph on Chalypsos:
:bulletblue: The Hyppos - horse/bird hippogryphs.
:bulletblue: The Cirvanthe - deer/bird hippogryphs.
:bulletblue: The Kapprini - goat/bird hippogryphs.
:bulletblue: The Anthelos - antelope/bird hippogryphs.

ONLY NATURAL COLORS EXIST ON CHALYPSOS. There is greater bird variety on Chalypsos than Windsonde so you can find the right species for you if you want a naturally colorful design!
    NOTE: Some hippogryphs dye feathers and fur, but this color is applied with the beak, meaning it is imprecise and impossible to dye solid swaths of color. The dyes are also temporary and fade over the course of a week or two or are moulted/shed out.


Hippogryphs MUST have the following:
    :pointr:Ears
      Ears should be derived from whatever species of ungulate represents the hind end of your hippogryph

    :pointr:Feet
      Hippogryphs have four legs.  The hind legs must be based on your ungulate species and have hooves.  The forelegs can also be based on your ungulate species, or bird species.  Alternatively, they can be based on (more primitive ungulate feet), with a combination hoofed toe/bird toe design.  Please take care not to insert extra joints to your hippogryph's forelimbs whichever design you choose.

    :pointr:Wings
      Reasonably sized so that your hippogryph can fly.

    :pointr:Tail
      Your hippogryph can have an ungulate tail, bird tail, or combination of the two.

    :pointr:Eyes
      Avian style, not ungulate

    :pointr:Beak


Size:  Chalypsos hippogryphs are the approximate size of their ungulate species half, give and take 25% towards average (this means your giant draft horse hippogryph can be 25% smaller than a regular draft horse if you want, but not 25% larger, and your tiny water deer hippogyph can be 25% larger than a regular water deer but not 25% smaller).  There is more natural size variation between the hippogryphs of Chalypsos than the gryphons of Windsonde.


Families: One or both of your hippogryph's biological parents, if you decide to depict them, should have the traits (front end species and hind end species) of your hippogryph.  Members of different herds are capable of reproducing, but all hippogyphs should have traits from one or both of the parents; there NO blending of fore or hind-end species (it's one species of bird + one species of ungulate).  
    Example: A grouse/elk + bald eagle/horse could have the following babies:
      grouse/elk, bald eagle/horse, grouse/horse, bald eagle/elk

    :bulletblue:THE HERDS:bulletblue:

    Hyppos

    The Hyppos are masters of the open plains and fields.  Steady, loyal and honorable, this herd values the strength and health of the group above all things.  All are expected to contribute, but no member is left behind.  Hyppos band together to accomplish great tasks, such as felling trees or hunting large prey.  Though they are welcoming to members of other herds, they expect visitors to follow their code of contact and will present a unified front to drive out anyone who misbehaves until penance is made.  Due to their group strength, they have dominated the rich plains of Chalypsos since time immemorial.

    They have a close alliance with the Kapprini, who live on the mountains above Molochost Steppe and Medos Valley, and have permanent settlements on rocky outcroppings throughout Hyppos territory.  Because the Hyppos rarely travel far from the group, they rely on the Kapprini for information of the outside world and for goods that cannot be found in their lands.  In return, the Hyppos lend their strength to the Kapprini, and protect them.

    Most Hyppos are equine-based hippogryphs, though this strong herd has attracted many cervine, caprid, and antelope hippogryph immigrants over time.


    Kapprini

    The Kapprini are an obstinate, opportunistic herd.  Though they make their home in the Ankanthos, Zophos, and Biblion mountain ranges above Hyppos territory, they have colonies throughout the Hyppos steppes and travel widely throughout Chalypsos.  Kapprini are mentored from birth in self-sufficiency, herbal properties, geography, and barter techniques.  Many Kapprini learn a craft such as healing or woodworking, but the majority make their living as collectors and traders.

    Kapprini culture is marked by a deep respect for elders, and all traders pay a small tribute of goods to the Nanny Queen upon returning from a successful trip. These goods become part of the communal herd wealth and are used to negotiate with the other herds of Chalypsos.

    Kapprini work closely with the Hyppos herd.  Hyppos fell the wood Kapprini use for crafting, and defend Kapprini trade routes.  Many Kapprini even live with Hyppos families and adopt their customs.  Though they interact frequently with the Anthelos and Cirvanthe, they do not have the same respect for those herds as they do for the Hyppos.  The Kapprini consider themselves cleverer than the other herds of Chalypsos, though they are wise enough not to treat potential business partners with derision.

    The majority of Kapprini are goat and sheep-based hippogryphs, but there are a few cervine, equine, and antelope hippogryphs in their midst who switched allegiance to the Kapprini in adulthood, or whose parents immigrated from another herd.


    Anthelos

    The Anthelos are a nomadic herd.  They have no herd leader and no home territory, though they are bound by common values and mutual respect.  They roam across Chalypsos, sticking mainly to land unoccupied by the other herds.

    As a group, the Anthelos pride themselves on their ability to withstand harsh conditions and fend for themselves.  Anthelos live with their parents until their first successful solo hunt, after which they are considered adults and must follow their own path.  Anthelos tend to be solitary, but it is not uncommon for individuals to spend a season living among the Hyppos, Kapprini, or Cervanthe to glean knowledge from the other herds.

    Though they consider dependence on others a weakness, the Anthelos are dutiful in warning each other of hazards and resources.  These warnings take the form of symbolic art--such as stone stacking--left behind on their travels, which Anthelos learn to read and watch for when young.

    All Anthelos defer to a single Seer, born once in a generation, who can divine the presence of water.  The current Seer is Basir.  Anthelos will travel miles to seek the advice of the Seer at important milestones in their life.  Though they do not believe in any religious system, they make pilgrimage to their favorite henges at least once a year.  The Anthelos also have a certain reverence for the balance in nature's bounty...and cruelty.

    Almost all of the Anthelos are antelope-based hippogryphs.  Few Hyppos, Kapprini or Cervanthe ever choose to leave their herd lifestyle for the Anthelos's relatively unstructured and solitary existence.


    Cervanthe

    The Cervanthe herd dwells in the forests of Chalypsos and rarely leave their territory.  They treat outsiders with ambivalence, and often find it difficult to relate to the cultural norms of the other herds.  Unlike Hyppos, Kapprini and Anthelos, Cervanthe culture is dictated by the passing of seasons.

     

    In winter, known as Vinthern, the Cervanthe form a herd much like the Hyppos.  Everyone comes together for the lean, cold season, gathering under the oldest oak in the forest.  The Cervanthe trade stories, huddle around fires for warmth, and subsist on dried meat and fruit stored earlier in the year.  As a group, the Cervanthe are better able to defend themselves from the wolves, bears, and cougars that also dwell within their region--predators that may grow desperate enough during the winter to attack a lone hippogryph, despite the formidable beak and antlers.

    When the snow melts and flowers come into bloom, the Cervanthe part ways for a season of solitude and reflection.  Many of the Cervanthe travel far from home during this season, called Eiar, to explore the remote regions of Chalypsos.  Only the Stag King remains at the clearing of the Great Oak.  

    In summer, Theros, the herd draws together again for a time of bounty--and a time of industry.  Food is dried for winter, and much revelry and feasting is had.  An atmosphere of friendly rivalry grows in the herd as members compete in playful tests of strength, agility, and hunting prowess.

    Come autumn, the friendly rivalries of summer intensify into a time of violence and aggression known as Lekkrut.  Hormones rage in the adult cervine members of the herd.  Both male and female Cervanthe compete to gain potential paramours--and to establish status that will impact their share of food and position within the herd during winter.  Non-cervine members of Cervanthe therefore compete in Lekkrut as well, and being level-headed can sometimes make up for their lack of preternatural aggression.

    The majority of Cervanthe are deer-based hippogryphs but there are a few caprid, equine, and antelope hippogryphs in their midst who switched allegiance to the Cervanthe in adulthood, or whose parents immigrated from another herd.

    :bulletred:RELIGION:bulletred:

    The hippogryphs of Chalypsos follow a belief system tied strongly to the four seasons, each personified by a single deity.  Religious practices vary strongly by herd.  To the Cervanthe, the four deities are tangible, fallible entities that walk the land to visit with mortals.  To the Hyppos and Kapprini, they are concepts--ideals even.  The Anthelos view each deity as a distinct facet of life.


    Eiar

    Eiar is a goddess of tranquility, reflection, and water.  Each spring she brings renewing rains to Chalypsos to make the land green again.  The Cervanthe know her by her brilliant green eyes and brightly colored plumage.  Eiar is a peaceful goddess and grants visions to those who can find a moment of peace within themselves.  To the Hyppos and Kapprini, Eiar represents the new ideas that arise both from contemplation, and sudden strokes of genius.  To create something new or do something clever is to have "seen Eiar." For the Anthelos, Eiar represents the beginning of new life.  The Anthelos Seer's ability to divine the presence of water is considered symbolic of a close connection with Eiar.


    Theros

    The god of summer represents bounty and celebration.  Theros loves feasting, revelry, and competition.  He is the mate of Eiar and brother of Lekkrut.  Theros brings warmth and abundance to the land, helping the new life created by Eiar grow strong.  Theros and Lekkrut love to compete with each other; while Theros holds the lead, the land remains warm, sunny, and green.  The Cervanthe see him as golden-eyed, merry, and robust.  They offer up gifts to Theros, so he might remain as long as possible.  To the Hyppos and Kapprini, Theros represents community and cooperation, for these two things bring the most bounty and cheer.  To the Anthelos, Theros represents the vibrancy of life, particularly the beauty and good times.


    Lekkrut

    Lekkrut is the embodiment of fury, passion, and violence.  The red leaves of autumn are a sign his time has come.  He holds the highest importance to the cervine hippogyphs, who enter rut every autumn.  To the Cervanthe, the aggressive, frenzied emotions that overtake the herd are the direct influence of Lekkrut, who lends his strength to those he favors so they may win their battles.  He is always seen as antlered, with deep orange or red eyes.  Lekkrut is a powerful and unpredictable god who does not like to relinquish his hold on the world, but his mate Vinthern chills his fury to ensure the seasons move on.  To the Hyppos and Kapprini, Lekkrut represents impulsiveness, selfishness, and violence towards herdmates.  To the Anthelos, Lekkrut represents the violence with which all living things fight to remain alive.  Lekkrut is what lends an extra boost of strength when all seems lost.


    Vinthern

    The goddess associated with winter is a harsh teacher.  She is ambivalent to the sufferings of mortals, only bestowing her blessings on those who prove themselves worthy.  Winter's trials are what forced hippogryphs to master fire, learn to build simple shelters, and store food for lean times, thus elevating them above the other animals of Chalypsos.  To the Cervanthe, Vinthern takes many forms but is always marked by her white coloration and icy blue eyes.  She appears as a silent observer in times of danger, but her presence is not considered a bad omen; it is instead a challenge to overcome adversity and prove oneself to the goddess to earn her favor.  The Cervanthe consider Vinthern the mate of Lekkrut.  Her stoic demeanor calms Lekkrut's fury so the new year can begin.  To the Hyppos and Kapprini, Vinthern represents the ability to endure hardships and come out stronger and cleverer than before.  To the Anthelos, Vinthern represents the finality with which all life ends.

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